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Resizable dopesheet and tree Enables the dopesheet and tree to be resized by dragging. This allows a lot more to be seen on larger screens and is especially great for tweaking keys in the dopesheet. Import for exported skeletons and animations Allows data in the same format Spine exports to be imported back into Spine. This allows data to be brought into Spine from other programs. Also, data can be exported from one project and imported into another.
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Animation brings video games alive. We believe creating great 2D animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation: Smaller size Traditional animation requires an image for each frame of animation.
Free-Form Deformation (FFD) allows you to move individual mesh vertices to deform the image. FFD allows meshes to stretch, squash, bend and bounce in ways that aren't possible using rectangular images. Edit animations while seeing exactly how they will behave at runtime. This is crucial for transitions and crossfading between animations, as well as for applying multiple animations concurrently. For example, run and shoot, swim and shoot, etc.